#ifndef _BASE_D3D_H_
#define _BASE_D3D_H_

// include the basic windows header files and the Direct3D header file
#include <d3d9.h>
#include <d3dx9.h>

#pragma once
#pragma comment (lib, "d3d9.lib")
#pragma comment (lib, "d3dx9.lib")

class VCamera
{
public:
	VCamera(void);
	~VCamera(void);

	void Init();

	void Update();

	void Release();

	D3DXMATRIX matView;
	D3DXMATRIX matProjection;
	D3DXMATRIX matRotateX;
	D3DXMATRIX matRotateY;
	D3DXMATRIX matRotateZ;


};
#endif